The Sprite Control Block contains the following:
Bytes Content
0 - 3 Offset to next sprite
4 - 15 Sprite name, up to 12 characters
16 - 19 Width in words-1
20 - 23 Height in scan lines-1
24 - 27 First bit used (left end of row)
32 - 35 Offset to sprite image
36 - 39 Offset to transparency mask or offset to sprite image
if no mask
40 - 43 Mode sprite was defined in
Bit Content
0 Should be one
1 - 13 x-resolution in dpi (dots per inch), which
can only be equal to 45 or 90
14 - 26 y-resolution in dpi
27 - 31 Type of image: 0 = old format
1 = 1 bpp
2 = 2 bpp
3 = 4 bpp
4 = 8 bpp
5 = 16 bpp
6 = 32 bpp
7 = 32 bpp CMYK
For 16 bpp sprites, the format of each pixel of the sprite image is as follows:
Bits Content
4 - 0 R
9 - 5 G
14 - 10 B
15 Not used