The Sprite Control Block contains the following:
Bytes Content
0 - 3 Offset to next sprite 4 - 15 Sprite name, up to 12 characters 16 - 19 Width in words-1 20 - 23 Height in scan lines-1 24 - 27 First bit used (left end of row) 32 - 35 Offset to sprite image 36 - 39 Offset to transparency mask or offset to sprite image if no mask 40 - 43 Mode sprite was defined in
Bit Content
0 Should be one 1 - 13 x-resolution in dpi (dots per inch), which can only be equal to 45 or 90 14 - 26 y-resolution in dpi 27 - 31 Type of image: 0 = old format 1 = 1 bpp 2 = 2 bpp 3 = 4 bpp 4 = 8 bpp 5 = 16 bpp 6 = 32 bpp 7 = 32 bpp CMYK
For 16 bpp sprites, the format of each pixel of the sprite image is as follows:
Bits Content
4 - 0 R 9 - 5 G 14 - 10 B 15 Not used